Sleep Log
Sleep Log
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Description
Each simulation participant is issued with a booklet, in which each page corresponds to a day of the simulation. The controller records each day the time he went to bed, the time (approximately) that he fell asleep, his states of fatigue and sleepiness on going to bed and rising.
Discussion/References
In co-operation with the Laboratoire d’Anthropologie Appliquée of the University of Paris V –René Descartes, (LAA) EEC has carried out an extensive series of trials using a TRACON II autonomous simulator, (Cabon et al 1997, 1998, 2000) followed by the transfer of the more promising methods to real-time simulation (Cabon et al 1999a, 1999b).
The LAA has developed a standard form for the recording of sleep patterns, which appears in EEC Report 323 as Annex 1 on page 57. This (bilingual) form is in three sections. The first, to be filled in on going to bed, asks for the time of going to bed and for a self-assessment of fatigue (on a linear (Lickert) scale for Sleepiness (Awake/Drowsy) and Fatigue (Tired/Fresh). (Although these states are linked, they are not identical).
The second segment, to be filled in in the morning, asks for the time at which the participant fell asleep, the time he or she woke, and the time he or she got up, with a repeat of the sleepiness and fatigue questions.
The third segment, also filled in the morning, asks the reason for waking (natural, planned, disturbance, other), if the participant has taken any sleeping medicament, if they woke during the night, and, if so, when.
During real time simulations, which may cover several weeks, controllers are provided with a ‘sleep log’, consisting of pre-dated daily sheets, which they are asked to fill in throughout the simulation, including weekends, and where possible, for a week before and after the simulation.
(Controllers are surprisingly conscientious about this task, and return rates for the post-exercise period are very high).
The use of this instrument has shown that some controllers have difficulty in adapting to the situation of a real time simulation, where they work ‘office hours’ instead of shift work. They do not fully recover during weekends (particularly those spent in Paris, with colleagues and without family) and become progressively more fatigued as the simulation proceeds. Since fatigue distorts perceptions of workload, this may become a significant problem.
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